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Project Reality 2 ?

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Message  Zoby_zoba Mar 28 Juil - 13:51

Voici une annonce des DEVs de PR concernant un PR2 :

We don't make any sort of "official" statements which may be construed as promoting what could end up being vaporware. I hate it when folks do that... I've been a gamer for 35 years.. seen a lot of that...always hated it. I'd really prefer to keep it informal, but at the same time building interest helps with morale and momentum.

PR2 is a stupidly ambitious undertaking, only feasible because of the passion a bunch of us have to make a game that doesn't yet exist and no one else has the blind faith to jump into the abyss a few of us have flailed ourselves into.

Here's a quick FAQ:
1. Is the PR team working on a complete stand alone game?
Yes, although as of June 6, 2009 we are in Pre Production mode.

2. What engine is the team using?
The C4 engine.

2B. Is this the engine that the team won with MOTY?
No. We evaluated the Torque engine(s) and found that the C4 engine would be a better fit for our long term goals.

2C. Why not Unreal? Or id? Or "engine x"?
We have no budget. We need to work with an indie priced engine. We don't want to get bogged down in legal contracts and business entities. Nor do we want to strike some kind of "deal" with a publisher who forces us to make a game *they* want to sell as opposed to the one *we* want to make (as improbable as a publishing deal would be). Additionally we want to support the Indie gaming community and the C4 engine and it's author Eric Lengyel are stellar examples of how indie gaming is progressing.

3. What will the game be like?
Like PR1 mixed with Infiltration, ArmA and CoD4. So in other words.. ideally it will look like CoD4, play like Infiltration, have the scale of ArmA, the accessibility, team structures and innovations of PR1 & some new PR2 innovations to tie it all together.

4. Where will it be set?
Classified as of June 6, 2009.

5. What factions will be represented?
Classified as of June 6, 2009.

6. How many players will be supported?
We are hoping to support a minimum of 33 players per team (4 x 8 man squads + 1 Commander) for a total of 66 players. Ideally we'll support 98 players total preferably up to 130 (8 x 8 man squads + 1 Commander per team).

7. How big will the maps be?
Maps will be scaled based on the type of engagement; infantry maps will be smaller, combined arms maps will be larger. The C4 engine theoretically will support unlimited terrain sizes.

8. How much will it cost?
Right now we don't know. It will likely be sold via subscription, hopefully through Steam. Yes, Steam can suck, but it has a lot of great infrastructure for PC sales and distribution. It'll be something like $3 per month or $30 for a year subscription in advance. Again not definite, we'll figure that out over the coming months.

9. Will there be a free alpha / beta?
Yes, we'll be releasing several playable builds of the years of development incrementally moving towards a "one point oh" release that will be commercially available.

10. Will there be vehicles?
Duh.

11. Will everyone be able to play 5P35HU1 F0RC3Z?
No, PR2 will be a class based game much like PR1 (only with a much better UI for the class and squad systems).

12. When will it be released?
Dunno. As of June 6, 2009 I'd guess 2011 at the earliest as a commercial product.

13. When will there be a playable alpha?
Depends on playable hehe. But hopefully in 2009 we'll be able to distribute an early build to the community that shows off some of the basics.

14. Will there be a physics system?
Yes. If the C4 engine's physics system proves inadequate, we'll integrate a 3rd party physics engine. As of June 6, 2009 the C4 engine v1.5.9 does not include a physics system (although shipping titles on C4 have integrated 3rd party physics engines). The C4 roadmap includes a physics engine in C4 v1.6. The physics system in C4 is designed to be a "network aware" physics engine. Networked physics is extremely difficult to pull off, particularly in lare scale multiplayer environments (physics uses up network traffic). But we all dislike the idea of elm trees that can stop a tank.

15. Will PR2 be released on consoles?
Heh.. if I say "yes" people will say "pmg, the f00k3d pr for consoles". But the reality is that if a publisher came to us and said "we'll fund you to port the PC version of PR2 to 360 and/or PS3" .. we'd consider it (yes mostly for a sell out whoring of money). The C4 engine works on PS3 today and will, probably by 2010, work on XBox 360. Basically we're going to try and avoid any decisions that would make a console "port" be unnecessarily difficult. But the tactical gamer on the PC platform is our primary audience.

16. What else can you tell us?
I dunno, that's prolly already too much given we're still in pre production mode and are not even sure if we can pull this off.
Zoby_zoba
Zoby_zoba
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Messages : 47
Date d'inscription : 01/07/2009
Age : 31

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Message  Zoby_zoba Mar 28 Juil - 14:37

En gros, si un PR2 existe un jour, ce sera un jeu indépendant et payant car le moteur 3D que les DEVs convoite est le C4 engine. Un moteur 3D payant qui ne peut pas être acheté par les seules économies des DEV's ( utilisé pour certains jeux de PS3 ou de Xbox360 dans l'avenir ) car PR étant gratuit il ne leur rapporte rien.
Ce sera un mix des jeux : CoD4 , Infiltration et Arma mais en gardant la structure et les innovations du PR que l'on connait.
Il sera surement distribué par Steam et un béta sera prévue avant sa sortie. Les Devs espèrent le commercialiser pour 2011.

Voilà pour cette traduction très minime. tongue
Zoby_zoba
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Message  Chicozoba Jeu 6 Aoû - 9:18

merci pour la traduc' Very Happy

Dommage que ça soit payant Neutral

Ce sera un peu comme counter strike ? PR va devenir un mod a acheter.

PS : il y aura bf2 avec ?

Chicozoba

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Message  Bilou Jeu 6 Aoû - 13:02

Chicozoba a écrit:

Ce sera un peu comme counter strike ? PR va devenir un mod a acheter.

PS : il y aura bf2 avec ?

Non, Pr sera un Stand-alone Game, c'est a dire qu'il sera indépendant, qu'il fonctionnera seul et qu'il n'y aura pas besoin d'avoir un autre jeu pour le faire tourner Smile

Bf3 est annoncé mais si cela continue comme Bf2 est actuellement, je préfère rester sur PR Smile
Bilou
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